Horizon Zero Dawn Receives 2nd Patch On PC (1.05)

As most people are aware, when Horizon zero dawn launched on the PC a month ago, It was riddled with bugs, crashes and graphical issues. Guerrilla Games vowed to fix the game with numerous patches. 2 weeks ago we saw the arrival of the first patch (1.04) which fixed multiple crash and other issues, Currently I've not even ran into a single game bug or graphical hiccup but other players are.

Guerrilla Games Did say they wanted gamers to keep on reporting on any issues they ran into, as they are determined to fix as many problems as they can. This 2nd patch fixes a big handful of issues, It's impressive to see how dedicated they are and how prompt these patches have being. Enough talk and let's take a look at the issues that this patch claims to fix:

Crashing issues

  • Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu.

  • Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’.

  • Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam.

  • Fixed a crash that could occur when VRAM was about to be oversubscribed.

  • Fixed a startup crash when using Avast antivirus.

Graphical Issues

  • Fixed an issue with flickering textures in main quest “A Gift from the Past”.

  • Fixed an issue with flickering snow assets.

  • Fixed an issue with flickering paintings in Song’s Edge.

  • Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS.

  • Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate.

  • Fixed graphical corruption issues that only occurred on specific GPUs.

  • Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game.

  • Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen.

  • Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead.

Extra Patch Details

  • Added an option to turn off controller vibration/rumble.

  • Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission).

  • Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition.

  • Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game.

  • Fixed an issue where inverting mouse controls also affected dialog tree choice input.

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